﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XDL.Framework.Weapons;

namespace JumpNFight.Simulation
{
    class CrateHitEventArgs : EventArgs
    {
        public IWeapon Weapon
        {
            get;
            private set;
        }

        public CrateHitEventArgs(IWeapon weapon)
        {
            this.Weapon = weapon;
        }
    }
}
